Maya Scripts
Script Details
ObjectID Renderlayer Tools 1.1
Author: TOI - T.Welman
Date: 2014-03-21
Synopsis:
Toolbox to generate objectID mask renderlayers for quick masking. Can automatically generate a mask layer based on existing shaders or can be used manually.
Tip: This script is part of the TOI Maya Toolbox. It's a collection of scripts with an easy-to-use installer.
The TOI Toolbox is available for download from our general downloads page.
Usage:
Source the script and start with toi_oid_renderLayer();
In Manual mode, first add all objects or just the selected objects to a (new) renderLayer using the interface with a base bacl surface shader. Then select objects that you want to identify in you mask and assign them a ID shader. The interface will automatically bump the ID to the next value, so you can make you next selection and assign a new ID shader.
In Manual mode, first add all objects or just the selected objects to a (new) renderLayer using the interface with a base bacl surface shader. Then select objects that you want to identify in you mask and assign them a ID shader. The interface will automatically bump the ID to the next value, so you can make you next selection and assign a new ID shader.
Script:
objectid_renderlayer_tools.mel Download
- View source
Keywords:
mask, renderlayer, id, photoshop
Reactions
Messages 1 - 12 (12)
- ooJpiued
2019-05-23 06:11:331 - ooJpiued
2019-05-23 06:11:231 - ooJpiued
2019-05-23 06:11:231 - ooJpiued
2019-05-23 06:06:541 - ooJpiued
2019-05-23 06:06:331 - ooJpiued
2019-05-23 06:06:321 - GRLpGpAG
2019-05-09 11:33:541 - GRLpGpAG
2019-05-09 11:33:071 - GRLpGpAG
2019-05-09 11:33:061 - zFPWdwPk
2019-05-08 06:51:441 - zFPWdwPk
2019-05-08 06:51:341 - zFPWdwPk
2019-05-08 06:51:321
previous
-
next