You can create
a fluid container and add an emitter to it at the same time using
the following procedure. The emitter is automatically parented to
the container so they move together when you move the container.
To create a fluid container with a fluid
emitter automatically connected to its center
- For a 3-dimensional fluid, select
Fluid Effects > Create 3D Container with Emitter > .
For a 2-dimensional fluid,
select
Fluid Effects > Create 2D Container with Emitter > .
The Create
Container with Emitter Options window appears.
- Modify options defining the size and
resolution of the fluid container, if required. For information
on the container options, see
Fluid Effects > Create 3D Container with Emitter.
- Modify options defining the basic emitter
attributes, if required. For information on the emitter options,
see
Fluid Effects > Create 3D Container with Emitter.
- Click Apply and Close.
Maya creates the fluid
container and fluid emitter, parenting the fluid emitter to the
container. By default, Density and Velocity are
set to Dynamic Grid with their values
set to 0 in each of the voxels. Temperature and Fuel are
set to Off.
- In the Playback area,
click the Play button to view the fluid
simulation.
If you are in wireframe
mode, the fluid displays as particles by default.
To view the simulation
as it would render, switch to shaded mode and in the Display area
of the fluidShape Attribute Editor, change Shaded Display to As
Rendered.
- Move the emitter (keeping it inside the
fluid container), as appropriate, and modify fluid container and
fluid emitter attributes to achieve the effect you want.
NoteIf you turn on
Auto
Resize and
Resize to Emitter,
the fluid container automatically moves to the emitter's location.
See
Auto Resize.
- For details on modifying fluid container
(fluidShape) attributes, see
Modify fluid attributes.
- For details on modifying fluid emitter
(fluidEmitter) attributes, see
fluidEmitter.