Creates a container for fluids with
an Emitter.
Fluid Effects > Create
3D Container with Emitter >
- Emitter Name
-
Type a name for the emitter.
- Parent to Container
-
Turn this option on to
parent the emitter to the container. When the emitter is parented
to the container, selecting the container automatically selects
the emitter automatically.
If you intend to put
your emitter on a motion path, you should create or add it unparented.
To unparent an emitter,
select the emitter then choose
Edit > Unparent.
Basic Emitter Attributes
Emitter Type
Select an emitter type.
- Omni
-
Sets the emitter type
to an omnidirectional point emitter. Fluid property values emit
in all directions.
- Volume
-
Emits fluid property
values from a closed volume. You pick the shape from the Volume Shape option.
NoteIf you select Volume,
make sure the emitter is bigger than one voxel.
- Density Rate (/Voxel/Sec)
-
Sets the average rate
at which Density values are emitted
into the grid voxels per second. Negative values remove Density from
the grid.
- Heat Rate (/Voxel/Sec)
-
Sets the average rate
at which Temperature values are emitted
into the grid voxels per second. Negative values remove heat from
the grid.
- Fuel Rate (/Voxel/Sec)
-
Sets the average rate
at which Fuel values are emitted into
the grid voxels per second. Negative values remove Fuel from
the grid.
- Fluid Dropoff
-
Sets the dropoff value
for fluid emission. For Volume emitters
the dropoff specifies how much the emission drops off as you move
away from the volume axis (dependent on the volume shape). For Omni emitters
the drop off is based on the emission point and radiates out from Min Distance to Max
Distance.
- Cycle Emission
-
Cycling emission restarts
the random number stream after an interval in frames, specified
by the attribute.
Setting Cycle
Emission to Frame and Cycle Interval to
1 causes the random stream to restart every frame. Cycle
Interval values greater than 1 can be used to generate
cycles for games work.
This resets only the
random stream used by the emitter. It does not reset the random
number stream used by MEL, shaders, and so on. Note also that the Frame option
resets at most once per frame. However, over sampling does not affect
the results.
- Cycle Interval
-
Specifies the number
of frames between restarts of the random number stream. See Cycle Emission.
Has no effect if Cycle Emission is set to None.
Distance Attributes
- Max Distance
-
Maximum distance at which
new property values are created from emitter. Not used for volume
emitters.
- Min Distance
-
Minimum distance at which
new property values are created from emitter. Not used for volume
emitters.
Volume Emitter Attributes
- Volume Shape
-
Sets the shape of volume
the emitter will use if the emitter is of volume type. Has an effect
only if emitter type is Volume. Otherwise
volume controls are disabled.
- Volume Offset X, Y, Z
-
This is the parent attribute
for the translational offset of the emission volume's center from
the emitter's origin.
- Volume Sweep
-
The arc of the volume
emission. Used for sphere, cone, cylinder and torus.
- Section Radius
-
Applies to torus volumes
only. Defines the radius of a section of the torus.