For
more information about render nodes and their attributes, see
About shading networks.
For a detailed description
of the material node attributes, see
About surface materials,
About displacement material,
About volumetric materials.
You can adjust one node at a time (for
example if you want to adjust an individual attribute while using
IPR), or you can adjust several nodes at the same time using the Attribute
Editor, Attribute Spread Sheet, the Rendering
Flags window, or the Channel Box.
To set
an attribute for one node
- Select
the node whose attribute you want to adjust and open its Attribute Editor (double-click
the swatch in Hypershade to open its Attribute
Editor, or select
Window > Attribute Editor).
- Adjust the attribute by moving the slider
or typing a value in the field next to the attribute name. If you
want to map a texture, utility, or optical effect, click the map
button at the end of an attribute’s name.
To
set attributes for multiple rendering nodes in the Attribute
Spreadsheet
- Select
the surfaces or rendering nodes whose attributes you want to adjust.
- Select
Window
> General Editors > Attribute Spread Sheet.
- Click a tab heading to see the attributes.
- The Keyable tab
contains the render node attributes.
- The Render tab
contains the attributes that determine how a surface renders.
- Use the scroll bar to view the attributes
horizontally.
- Drag down an attribute column to select
its contents and select the top field to select all the entries
in the column.
- Type the value you want in the top field
of the selected attribute column and press Enter (Windows, and Linux)
or Return (Mac OS X).
All the attributes in
the column update with the new value.
To set attributes for nodes in the Rendering
Flags window
- Click
Window > Rendering Editors > Rendering Flags.
- In the Rendering Flags window,
from the Show drop-down list, select
the item(s) for which you want a list of attributes.
The attributes for these
items are listed in the right panel where you can change and set
them, much like in the Channel Box.
- Do one of the following:
- To change the attributes of one node,
click the listed node in the left panel to display the attributes
in the right panel, then change the attributes.
- To change attributes for several related
objects by selecting them in the left panel of the Rendering
Flags window, and setting the attribute value in the
right panel. For example, if you want to turn the visibility off
for two NURBS spheres in the scene, select both spheres from the
left panel and type off beside Visibility in
the right panel.
Once you change an attribute
for a selected item, the heading changes color in the list, reminding
you of the change.
TipYou can also set an attribute for multiple nodes
using the Rendering Flags window or the Channel
Box.