For
more information about render nodes and their attributes, see
About shading networks.
For a detailed description
of the material node attributes, see
About surface materials,
About displacement material,
About volumetric materials.
To animate an attribute
- In Maya’s main window, set the Time Slider
to a frame.
- In the node’s Attribute Editor,
right-click the label of the attribute you want to key, such as
the Color attribute, and select Set
Key from the pop-up menu to create a key.
- Set the Time Slider to another frame.
- Adjust the attribute and set another
key. For example, click the Blinn material’s
color attribute and select a different color from the Color chooser
each time you set a new key.
- Playback the animation. The surface to
which the rendering attributes are assigned animate in the view
(for instance, the Blinn color changes at each key
you set).