On systems with sufficient
memory and graphic cards, Viewport 2.0 provides large
scene performance optimization and higher quality lighting and shaders.
It allows for high interactivity: you can tumble complex scenes
with many objects as well as large objects with heavy geometry.
To switch to Viewport
2.0, select
Renderer > Viewport 2.0 from
the Panel Menus.
Features supported
Viewport
2.0 supports the following features:
Viewport interaction
- manipulators: move, rotate, scale
- object selection
- locators
- heads up display
- perspective and all orthographic views
- Look Through Selected
Camera view
- mono cameras
- camera settings such as Film
Gate, Resolution Gate, Safe
Action and so forth
- Object Transparency
Sorting
- Playblast
- object based Isolate Select
NoteFor the best performance
and scalability, switch to Viewport 2.0 without enabling
texturing or shading in any of the other workspace modes. You should work
with only one workspace panel displayed in Viewport
2.0 and avoid switching between workspace modes.
Shapes
- meshes:
- NURBS:
- Only Display > NURBS >
Rough, Display > NURBS > Medium and Display >
NURBS > Fine smoothness levels are supported. (This
is equivalent to using the 1, 2, 3 keys.)
- Tessellation > Display
Render Tessellation attribute (under the shape node)
is supported.
- No support for display of components
or component selection
- locators
Shaders and textures
- wireframe, shaded, and default material
shading modes
- adjusting material attributes in the Attribute
Editor and interactively visualizing the results
- bump mapping in all three modes: Bump, Tangent
Space Normals and Object Space Normals
- render nodes as follows:
- Blinn
- Lambert
- Phong
- Phong E
- File texture
- non-layered PSD File textures
- Checker texture
- All other Maya 2D shading nodes, including Layered
texture and Noise, are
supported as baked textures
NoteIf an object does
not have a shader assigned, or is assigned a shader that is not
currently supported, the object appears shaded in the scene view with
a bright pink color. If a shading network error occurs, the object
appears shaded in the scene view with a red color.
NoteAll other shaders
not listed above, including 3d textures, are currently not supported.
Limitations of Viewport
2.0
Currently, Viewport 2.0
does not support the following features:
- component display
- polygon and transparency sorting
- subdivision surfaces
- Meshes are partially supported. See
Shapes above
for more information.
- NURBS surfaces and NURBS curves are partially
supported. See
Shapes above
for more information.
- Non-TRS manipulators
- tool feedback
- paint effects
- artisan
- particles
- fluids
- joints, IK handles, and other rig controls
- File texture image sequences
- offline Playblast
- area lights
- image based lighting
- image planes
- render layers
- stereoscopic cameras
- viewcube
- API-based hardware shaders (MpxHardwareShader)
- API viewport extensions (Mpx3dModelView)
- API-based custom shapes
- API constructs
Platform specific limitations
- remote display or indirect rendering
is not supported on the Linux platform
- for more platform related limitations, please see the Maya
Release Notes