You
can control the following attributes on a per-material basis when
vector rendering:
- Fill Object
- Edge Weight Presets
- Edge Weight
- Edge Style
- Edge Color
- Hidden Edges
For more information
on the above attributes, see
Render Settings: Maya Vector tab.
- Hidden Edges On Transparent
- Outlines At Intersections
- Edge Priority
For more information
on the above attributes, see
Vector Renderer Control.
NoteThese attributes
are only available on the following material nodes: Anisotropic,
Blinn, Lambert, Phong, and Phong E.
You can find these attributes
in the Vector Renderer Control section
in the Attribute Editor for the material
node (for example, phong1).
To set vector rendering material attributes
- Select the object with the material for
which you want to set vector rendering attributes.
- In the Attribute Editor,
select the material node, (for example, blinn1).
- Open the Vector Renderer Control section.
- Turn on Overwrite Default Values.
- Adjust the attributes as required.