You may want to convert
toon lines to polygons to manipulate them as geometry, or to render
the toon lines in mental ray or in the Maya Hardware renderer.
To convert toon lines
to polygons
- Select the geometry containing the toon
lines you want to convert.
- Select
Toon > Convert Toon to Polygons > . The Convert
Paint Effects to Polygons Options window appears (converting
toon lines is really converting Paint Effects).
- Set the desired options and then click Convert.
See below for descriptions of the options in the Convert
Paint Effects to Polygons Options window.
- Vertex Color Mode
-
The default is None.
Other options include Color and Illuminated.
- Quad Output
-
Turn this on to output
to quads. The default is off, defaulting output to triangles.
- Hide Strokes
-
Turn this on to hide
the toon lines once they're converted to polygons. Even if a toon
line is hidden, its attributes can still be updated (in the pfxToonShape node)
and will affect the polygon mesh. The default is on.
- Poly Limit
-
This value indicates
that when converting the toon lines to polygons, it should stop
after it has reached approximately this number of faces. This can
be used to avoid creating excessively large meshes that could cause
you to run out of memory. The default is 100 000. A value of 0 indicates
no limit.