Selects the Paint
Soft Body Weights Tool. For more information, see
Paint Soft Body Weights Tool.
See also
How Artisan brush tools work in
the Artisan guide.
Soft/Rigid Bodies >
Paint Soft Body Weights Tool >
Lets you specify the
settings for the Paint Soft Body Weights Tool in
the Tool Settings editor. There
are attributes unique to the Paint Soft Body Weights Tool in
the Paint Attributes section. These
unique attributes are described below. For descriptions of all other attributes
in all other sections, see
Artisan Tool Settings in
the Artisan guide.
Paint Attributes
These are descriptions
of the attributes in the Paint Attributes section.
- copyOfmodealnameParticleShape.goalPP
-
Displays the name
of the particle node selected to paint and the attribute you are
painting (goalPP weights). To select another particle node to paint,
click this button and select the appropriate particle node goalPP
weights name. By default, the tool selects the first particle node it
detects.
When you select the soft
body, the Paint Soft Body Weight Tool automatically
detects the particle node and goalPP attribute
on the soft body. The name of the node and attribute displays on
the top button.
- Filter: particle
-
Sets
a filter so that only particle nodes display on the menu for the
button above this one. You are painting particle goalPP weights
with the Paint Soft Body Weights Tool,
so you do not need to change this filter unless you want to paint
other types of attributes.
Paint Operation
Select an operation to define
how you want painted goalPP values to be affected.
- Replace
-
Replaces the
goalPP values for the soft body particles you paint over with the
specified Value and Opacity.
- Add
-
Adds the specified Value and Opacity to
the current goalPP values you paint over. If the value is negative
(possible if you set Min or Max to a negative value), the value
actually decreases.
- Scale
-
Scales
the current goalPP values you paint over by the Value and Opacity factors.
- Smooth
-
Changes the
goalPP values to be the average values of the surrounding goalPP values.
- Value
-
Set
the value to apply when you perform any of the painting operations.
- Min/Max Value
-
Set the minimum and maximum possible paint values. By
default, you can paint values between 0 and 1. Setting the Min/Max Values you
can extend or narrow the range of values. Negative values are useful for
subtracting weight. For example, if you set Min
Value to -1, Value to -0.5, and select Add for
the operation, you would subtract 0.5 from the weight of vertices
you paint. Positive values are added.
TipTo help you differentiate
paint values when you paint with ranges greater than 0 to 1 (for example,
-5 to 5), and to maximize the range of values that display when
you paint values with ranges between 0 to 1 (for example, 0.2 to
0.8), set Min Color and Max
Color (in the Display section)
to correspond with the Min/Max values.
Clamp
Select
whether you want to clamp the values within a specified range when
you paint, regardless of the Value set.
- Lower
-
Turn this on to clamp
the lower value to the Clamp Value specified
below. For example, if you clamp Lower and
set the lower Clamp Value to 0.5, the values
you paint will never be less than 0.5, even if you set the Value
to 0.25.
- Upper
-
Turn this on to clamp
the upper value to the Clamp Value specified
below. For example, if you clamp Upper, set the
upper Clamp Value to 0.75, and set
Value to 1, the values you paint will never be greater than 0.75.
- Clamp Values
-
Set the Lower and Upper values
for clamping.
- Flood
-
Click
Flood to apply the brush settings to all the particle goals on the
selected soft body. The result depends on the brush settings defined
when you perform the flood.
- Vector Index
-
If you are painting a three
channel attribute (RGB or XYZ), select the channel you want to paint.
Soft body goalPP weight is a single channel attribute, therefore
you do not need to change this setting.