Is a
material (shader) that represents glassy or glossy surfaces (such
as car moldings, telephones, bathroom fittings) with a hard specular
highlight.
You can find this material
in the
Create bar.
TipThe soft highlights
on Blinn surfaces are less likely
to exhibit roping or flickering for thin highlights than the harder
highlights on Phong surfaces. Use the Blinn surface
material for surfaces with bump or displacement maps to reduce highlight
roping or flickering.
Specular Shading attributes
(Phong)
- Cosine Power
-
Controls the size of shiny highlights
on the surface. The valid range is 2 to infinity. The slider range
is 2 (broad highlight, not very shiny surface) to 100 (small highlight,
very shiny surface), though you can type in a higher value. The
default value is 20.
- Specular Color
-
- Reflectivity
-
- Reflected Color
-