Pulls new polygons out from existing faces,
edges, or vertices, with options to transform and reshape the new
polygons as they are pulled out from the selected originals.
NoteThe
Keep
Faces Together setting can be turned on and off when
using
Extrude by
+
+
-clicking
on the object whenever the
Show Manipulator Tool is
displayed.
Edit Mesh > Extrude >
These are the descriptions for the Extrude feature.
NoteThe options that
display in the Extrude option window are dependent
on the current polygon component selection. If no valid selection
exists the extrude face options display by default.
- Width (Vertices)
-
Controls the width of
the base of the polygons created by the extrusion.
- Length (Vertices)
-
The distance to move
the extruded vertex along its normal.
- Divisions
-
Controls number of sections
along the length of the extrusion.
- Smoothing angle (Faces and
edges)
-
Specifies whether the
edges of the extruded geometry are soft or hard. If you want the extruded
edges to appear soft, set the Smoothing angle to
a high value (for example, 180). If you want the extruded edges
to appear hard, set the Smoothing angle to
a low value (for example, 0). The default smoothing angle for extruded faces
and edges is 30.
- Offset (Faces)
-
Enter a value to offset
the edges of the extruded, extracted, or duplicated faces.
This option can be used
to produce a bevel effect for extrusions, cut-outs around faces
using Extract, and to uniformly scale
duplicated faces.
- Use selected curve for extrusion (Faces
and edges)
-
Uses a selected curve
in the scene as the path for the polygon extrusion when this setting
is on (default). The extruded polygons can be made to twist and
taper along the path curve when this option is selected.
- Twist (Faces
and edges)
-
Rotates the extruded
polygons as they travel along the curve. Twist is
only available when extruding along a curve.
- Taper (Faces
and edges)
-
Scales the extruded polygons
as they travel along the curve. Twist is
only available when extruding along a curve.
To control the taper
exactly, open the Taper Curve section in the Attribute
Editor and use the graph control to set scaling along
the length of the curve.