Upgrading Notes for Maya


This part provide information for upgrading from old version of shaders_p to new.
For avoid losting data or some connections please read followed conditions:


1. p_MegaTK shader default value of 'Opacity Convertion' parameter was changed to 'Average' instead of 'Alpha'. So, if your old scene that use alpha component from 'Opacity' texture (or connection) you should switch 'Opacity Mode' back to 'Alpha'

2. p_scatter_wrap result may be different. Because of sampling pattern was improved. 'Shadow Blur' will produce more accurate shadow in new version

3. p_HairTK result with final gather may be a little bit different, but faster. If you need same result that in previous version you just need switch 'Visible for FG' parameter to 'Full'

4. p_MegaTK 'Fur Diffuse' may produce a little bit different result, because of fixed bug

5. p_MegaTK with Final Gather may produce a little bit different result if 'Ignore Bump' option enabled in 'Indirect' tab.