About shaders_p
License
History
Installation Maya
Installation 3DSMax
Installation XSI
Installation mental ray stand alone
From version 3.2 to 3.3
p_z
p_CSG
p_MegaTK
p_SpotTK
p_PointTK
p_DirectTK
p_shadow_transparency
p_maya_shadingengine
p_MegaTK_pass
Rendering Passes with p_MegaTK
miSSS + p_MegaTK
2D motion blur with p_motion_to_rgb
Making glass with p_MegaTK
Bump with p_MegaTK
Using p_CSG