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Memory Mapped Textures 1.0

Author: TOI, T Welman
Date: 2007-04-02

Synopsis:

Mental Ray can benefit greatly from having memory mapped, tileable, pyramid .map textures. This script can convert textures in your scene to correct .map files by calling imf_copy and allows you to quickly switch between using the .map textures and your original textures.

Notice!

This script has been replaced or superseded by Texture Tools. This may indicate that this version is no longer maintained or being updated.

Usage:

Load the script and call mmt_UI() to show the interface. Use the buttons in the interface.

Script:

Script type mel memory_mapped_textures.mel Download - View source

Keywords:

texture, pyramid, .map, memory

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