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Memory Mapped Textures 1.0

Author: TOI, T Welman
Date: 2007-04-02

Synopsis:

Mental Ray can benefit greatly from having memory mapped, tileable, pyramid .map textures. This script can convert textures in your scene to correct .map files by calling imf_copy and allows you to quickly switch between using the .map textures and your original textures.

Notice!

This script has been replaced or superseded by Texture Tools. This may indicate that this version is no longer maintained or being updated.

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Contact:
TOI, TU Delft
Faculty of Architecture

e-mail: toi-bk@tudelft.nl
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Visit:
room 01+.West.040
Faculty of Architecture
Building 8
Julianalaan 134
2628 BL Delft

Postal address:
TOI, room 01.West.130
P.O. box 5043
2600 GA Delft

3D Print Lab:
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