if ( `window -exists dayNight_window` ) { deleteUI dayNight_window; } global proc dayNight_UI ( ) { if ( !`window -exists dayNight_window` ) { window -t "Physical Sun and Sky Day/Night Switcher" -w 150 -h 100 -retain dayNight_window; columnLayout; text -l "For a morning/eveningscene set to Day"; button -c "setDay" -w 150 -l "Switch to Day"; button -c "setNight" -w 150 -l "Switch to Night"; setParent ..; } showWindow dayNight_window; } global proc setNight() { setAttr "mia_physicalsky1.rgb_unit_conversionB" 0.0001; setAttr "mia_physicalsky1.rgb_unit_conversionG" 1e-005; setAttr "mia_physicalsky1.rgb_unit_conversionR" 1e-005; setAttr "mia_physicalsky1.saturation" 0.3; setAttr "mia_physicalsky1.horizon_blur" 0; setAttr "mia_physicalsky1.sun_disk_scale" 5; setAttr "mia_physicalsky1.sun_disk_intensity" 10; setAttr "mia_physicalsky1.multiplier" 0.1; setAttr "mia_physicalsky1.redblueshift" 0.1; setAttr "mia_physicalsky1.sun_glow_intensity" 2; } global proc setDay() { setAttr "mia_physicalsky1.rgb_unit_conversionB" 0.0001; setAttr "mia_physicalsky1.rgb_unit_conversionG" 0.0001; setAttr "mia_physicalsky1.rgb_unit_conversionR" 0.0001; setAttr "mia_physicalsky1.saturation" 1.0; setAttr "mia_physicalsky1.horizon_blur" 0.1; setAttr "mia_physicalsky1.sun_disk_scale" 4; setAttr "mia_physicalsky1.sun_disk_intensity" 1.0; setAttr "mia_physicalsky1.multiplier" 1.0; setAttr "mia_physicalsky1.redblueshift" 0.0; setAttr "mia_physicalsky1.sun_glow_intensity" 1.0; } dayNight_UI;